DARK GAIA'S PROFILE
Dark Gaia
3474
I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.
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Legionwood 2: Rise of the Eternal's Realm
Hi. I had to remake that whole last encounter after accidentally deleting it and I didn't have the time to completely test it. The beta is supposed to end after that fight -- you're supposed to get a couple of cutscenes afterwards. Let me see what the problem is and I'll fix it.
EDIT: Not sure what the problem was at all, since it worked for me during testing, but the morality system seems to be mucking around with the switches that trigger those cutscenes. It's fixed now, please download the 4.2 patch to see the Act end cutscene.
EDIT: Not sure what the problem was at all, since it worked for me during testing, but the morality system seems to be mucking around with the switches that trigger those cutscenes. It's fixed now, please download the 4.2 patch to see the Act end cutscene.
Beta 4.0 is live!
Hi again,
It's been accidentally set to erase on a switch turned on by a previous event, so the event governing the pressure plate actually doesn't work if you've solved the rock puzzle on the other side of the dungeon first.
I'll fix it and upload a patch, but you can actually get around it via these methods:
1. Solve the rock puzzle in the EAST downstairs area first.
or
2. Open the game in the editor's playtest function, press F9, turn the switch "Volcano9" off (it's in the 180-200 range) and then turn it back on after the puzzle is completed.
It's been accidentally set to erase on a switch turned on by a previous event, so the event governing the pressure plate actually doesn't work if you've solved the rock puzzle on the other side of the dungeon first.
I'll fix it and upload a patch, but you can actually get around it via these methods:
1. Solve the rock puzzle in the EAST downstairs area first.
or
2. Open the game in the editor's playtest function, press F9, turn the switch "Volcano9" off (it's in the 180-200 range) and then turn it back on after the puzzle is completed.
Legionwood 2: Rise of the Eternal's Realm
Hi. The rock not going through the open door was due to a bug (I changed the behaviour of that event during testing and forgot to change it back). Please download the patch to continue.
As for the dragon statue, the solution is to convert the word "gold" into numbers.
As for the dragon statue, the solution is to convert the word "gold" into numbers.
It's 715124
Legionwood 2: Rise of the Eternal's Realm
Hi! The music mostly comes from the Newgrounds Audio Portal, though some pieces I commissioned. Since I can't provide you with a list of credits, I'd prefer if you didn't use them by taking them right out of my game. I hope you understand.
Feel free to search for them on Newgrounds, however :)
P.S A large number of tracks come from the artist "Presence of Music" -- Google this to find more.
Feel free to search for them on Newgrounds, however :)
P.S A large number of tracks come from the artist "Presence of Music" -- Google this to find more.
Beta 4.0 is live!
Hi. It seems that's a bug. That door is meant to erase itself once open, as the rocks won't pass through active events. I've set the wrong event command while testing and forget to set it back to "Erase Event".
I'm uploading a fixed version as I type this :)
I'm uploading a fixed version as I type this :)
One Night 2: The Beyond
Beta 4.0 is live!
Huh? That's strange. It worked when I tested it. I'll take a look :)
EDIT: Ah, I see what happens. I thought you meant it makes you do the whole sewer quest again. Turns out I did indeed prevent the cutscene from being able to be triggered a second time. Luckily it doesn't prevent progress!
EDIT: Ah, I see what happens. I thought you meant it makes you do the whole sewer quest again. Turns out I did indeed prevent the cutscene from being able to be triggered a second time. Luckily it doesn't prevent progress!
Beta 4.0 is live!
Enjoy! As far as I know, it's bug free and doesn't have any showstoppers, but I had to remake the last dungeon from scratch and didn't get to test it thoroughly, so please let me know if any hiccups occur there :)













